Post by KIM BRATAAS on Mar 22, 2012 10:00:27 GMT -5
epiisode 0 season 0 charmtwinsmirroryou
hero station light overtakes this some propety
HALF UNIMORTAL
IMORTALCHARMTRA
YOU HUMAND MUST SEEING THE TWO DIFFERT ITEM SOME MOVE SOME THE SAME ONE IN MAGNETISME AND CHARM RETOGHER
PLUSS TO PLUSS OR MINUS TO MINUS POLEN MAGNETIMSE
TRIO HUMAND TOGETHER
2X MAGNETIMSE METAL POWER OF DUO BLADESH CHARMTRA
+1X METAL 3D ADDON INTO TWO DUO MAGNETISME
4TRA
5TRA 1X HOLEPICTURE 4D
5D
LIGHT SHINNS PUSH AWA Y NIGHT
WITH 2D 5D
LIGHT CANDLESH OF FIRESUNNSHINNS PUSH AWAY ALL SHADOWS OF NIGHT IN THE RANGE OF FIRETOWER
COMBY FOLLOW
LIGHT INTO MAGNISME METAL AND LIGHT CANDLESH PUSH AND STRIKK AWAY NIGHT SHADOWSS IN POWER OF DUO BLADESH CHARM
AND THE ANOTHER MILLEZUIM JUVEL OF POWER OF ONE THOUSTEN IT NOT DUPLEX ENUCH WITHOUT
POWER OF TWO CHARMBLADESH
TO HAVE DUO MILLZEUIM DUBLE POWER EDITION
LIGHT AND CANDLESH FIRE UP MAGNETIMSE IN CHARM PUSH AWAY SHADOWS FROM MILLZEUIM BUT IT A CHARM PROPETY BY ANCIENT POWER OR OLDERGUD IF THE MILLZEUIM POWER OF ONE THOUSTEN MABEY BEING UPRGRADERT INTO POWER OF TWO THOOUSTEN MILLZEUIM BLADESH CRAFT
BUT IN TRIO CHARM BLADESH
THE NEED TO BE VANQUEST CRAFT IN POWER OF TRIO CHARM
THAT IT NOT DUPLEX ENUCH LOAD INFO MABEY BUT
USED A ELECTRO SPENNING TO SHINNS OUT A DEFEND AND ROLLS IT IN RING BY CHARM TRIO RING CRAFT AND HIT THE TARGET WITH ELECTRO SPEENING SOME DRAIN OR DRAW CANDLE LIGHT SOME FIRE INTO SHINNS AWAY OR PUSH AWAY DARK SHADOWS OF NIGHT
PART 1 OF 3
and new magnetimse metal need to gain boudning first but not less from more into hear
info incomplet
load round 1 v 1 v 0
FORWARD Q PREVEL DESTINY BERUNS RR
PART 1 OF 3
FINAL EDITION
MAGIC IT UPRADERS MILLEZUIM JUVEL
WHENE THE LIGHT IT NOT STRONG ENUCH
BE CARE FULLY WITH IT OF CHARMTRA POWER OF TECH AND TECH OF POWER
SEAL SEAL
hero station light overtakes this some propety
HALF UNIMORTAL
IMORTALCHARMTRA
YOU HUMAND MUST SEEING THE TWO DIFFERT ITEM SOME MOVE SOME THE SAME ONE IN MAGNETISME AND CHARM RETOGHER
PLUSS TO PLUSS OR MINUS TO MINUS POLEN MAGNETIMSE
TRIO HUMAND TOGETHER
2X MAGNETIMSE METAL POWER OF DUO BLADESH CHARMTRA
+1X METAL 3D ADDON INTO TWO DUO MAGNETISME
4TRA
5TRA 1X HOLEPICTURE 4D
5D
LIGHT SHINNS PUSH AWA Y NIGHT
WITH 2D 5D
LIGHT CANDLESH OF FIRESUNNSHINNS PUSH AWAY ALL SHADOWS OF NIGHT IN THE RANGE OF FIRETOWER
COMBY FOLLOW
LIGHT INTO MAGNISME METAL AND LIGHT CANDLESH PUSH AND STRIKK AWAY NIGHT SHADOWSS IN POWER OF DUO BLADESH CHARM
AND THE ANOTHER MILLEZUIM JUVEL OF POWER OF ONE THOUSTEN IT NOT DUPLEX ENUCH WITHOUT
POWER OF TWO CHARMBLADESH
TO HAVE DUO MILLZEUIM DUBLE POWER EDITION
LIGHT AND CANDLESH FIRE UP MAGNETIMSE IN CHARM PUSH AWAY SHADOWS FROM MILLZEUIM BUT IT A CHARM PROPETY BY ANCIENT POWER OR OLDERGUD IF THE MILLZEUIM POWER OF ONE THOUSTEN MABEY BEING UPRGRADERT INTO POWER OF TWO THOOUSTEN MILLZEUIM BLADESH CRAFT
BUT IN TRIO CHARM BLADESH
THE NEED TO BE VANQUEST CRAFT IN POWER OF TRIO CHARM
THAT IT NOT DUPLEX ENUCH LOAD INFO MABEY BUT
USED A ELECTRO SPENNING TO SHINNS OUT A DEFEND AND ROLLS IT IN RING BY CHARM TRIO RING CRAFT AND HIT THE TARGET WITH ELECTRO SPEENING SOME DRAIN OR DRAW CANDLE LIGHT SOME FIRE INTO SHINNS AWAY OR PUSH AWAY DARK SHADOWS OF NIGHT
PART 1 OF 3
and new magnetimse metal need to gain boudning first but not less from more into hear
info incomplet
load round 1 v 1 v 0
FORWARD Q PREVEL DESTINY BERUNS RR
PART 1 OF 3
FINAL EDITION
MAGIC IT UPRADERS MILLEZUIM JUVEL
WHENE THE LIGHT IT NOT STRONG ENUCH
BE CARE FULLY WITH IT OF CHARMTRA POWER OF TECH AND TECH OF POWER
SEAL SEAL